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Post by captserek on Jul 27, 2013 3:44:09 GMT
I have recently downloaded DAZ Studio for my computer. I am in the process of learning it. Updates as it happens.
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Post by Ken Thomson, Admin on Jul 27, 2013 21:58:22 GMT
If you run into any questions, let me know. Bear in mind, I'm not using version 4.6. I'm still on 3.5 advanced because I NEVER change versions of software mid-project.
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Post by captserek on Jul 27, 2013 22:13:23 GMT
Smart move and thanks.
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Post by Ken Thomson, Admin on Jul 27, 2013 22:20:45 GMT
You bet. Did you see the links to the forums for Star Trek Builders Unite? www.daz3d.com in the forums, in case you didn't find it.
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Post by captserek on Jul 27, 2013 22:24:15 GMT
I saw them, it will be a good resource once I learn the software so I can create my crew.
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Post by Ken Thomson, Admin on Jul 27, 2013 23:07:20 GMT
I would work with the Genesis figure, if you can. You get a great starting point with that one.
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Post by captserek on Jul 28, 2013 4:05:08 GMT
I am learning this and Final Cut Pro for editing. I can eventually cut a trailer for the Intrepid Adventures once I get more education on this. Thanks for the advice BTW.
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Post by Ken Thomson, Admin on Jul 28, 2013 14:35:56 GMT
Glad to help, and I'll be happy to share my sets so far. I've modified the original models a lot, mostly the lighting, so that they look a little more realistic. I also combined a few set pieces to make other sets, like my MACO briefing room which is a little different from a TOS one. I combined a regular briefing room with the gymnasium set (essentially an empty engineering set) and a small computer room. I don't know if you'd need that on the Intrepid, but I wanted to let you know that it works pretty well to redress the sets just like they did on the series. Walls can be rearranged to make new areas, etc. What I would suggest for you is to download all the models of sets first. Get those installed. Keep your DAZ Studio installation minimal because everything is a pointer to a file and everything you load must stay loaded (on the hard drive not memory) or when you try to open a file later, it will not open. Some shortcomings of the program are that it doesn't save contents of a file to burn to a cd, it only saves the pointer to the file and rebuilds it when you open it, so if you have a system crash, you'll have to reload all your models. What I learned the hard way, I'll advise you from the beginning. Always keep a backup of your entire runtime folder to an external harddrive. Remember where you put things, keep a log sheet of where things are located. If you can, I would get an external drive, label it drive Z. I can share files with you and set you up with a file structure at the beginning that will make it easy for you to open and use the same setup I do. I may be able to create the Intrepid bridge for you, by moving things around on the regular bridge. It's a little tricky, but I know how to do it and could save you some misery. Best thing you can do is load a simple set, learn the lighting. For our project, you'll want to be able to manipulate lights to render your backgrounds for use. Don't even worry about character models yet, as they're complicated and probably not needed right away. Ken
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